Complex 214 – Pitch to My Group

My gaming group – after 2.5 years of thoroughly non-organised play – has taken to pitching potential new games and adventures. This has come as something of a shock to the system, but its makes sense as we only get together once a week and we don’t want to waste… Continue reading Complex 214 – Pitch to My Group

Complex 214 – Stealth Train

Yesterday, I ran my first session of┬áComplex 214, using the classic mission┬áStealth Train as my guinea pig. I ran the session with three players, one of them playing their first ever roleplaying adventure. In many ways, having the chance to run the game with a mixed group of players allowed… Continue reading Complex 214 – Stealth Train

Complex Development 214

I’m running a game of Paranoia at the weekend, and to torture myself with extra work I’m messing around with a new system – which I’m currently calling the 214 System. Creating a Character Character generation involves selecting a Mutation, Secret Affiliation and Loyal Workers card – each of which… Continue reading Complex Development 214