Lone Wolf: Simplicity & Nostalgia

I haven’t finished reading the Lone Wolf Adventure Game yet, but I’m more than halfway through. The game boils down into three books at heart, with various other components like pre-generated characters, tokens, combat tables and a randomiser. I have read the Book of Kai Legends, which contains two adventures. I’m most of the way through the Book of Kai Wisdom, which handles the mechanics of the game and some background material. The last volume – the Book of Kai

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PARANOIA Architecture

The Esther Koplowitz Foundation for children with Cerebral Palsy occupies a 1950s building in south-west Madrid. The architects of Hans Abaton met the challenge of extending the existing building in a particularly colourful way. For the mind tuned to dystopian role-playing, it looks like a thoroughly modern approach to multi-clearance working in a Service Group near you – a little slice of Alpha Complex.

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Character In Three Acts

I’m not generally one to engage in all-out acts of improvisation and storytelling; however it occurred to me at the weekend that a little bit of freeform play might assist with rounding out characters for our current Call of Cthulhu 7th edition campaign. I had an interesting session in my run of Beyond the Mountains of Madness yesterday, going a little off piste with a character development session. Two players couldn’t make it for various reasons and had told me

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