About Me

Hi, I’m Paul Baldowski.

I’m a UK-born and based writer who has been involved in role-playing since 1984. That year, I played my first Red Box Dungeons & Dragons game and got a copy of the Games Workshop edition of Iron Crown’s Middle Earth Role Playing game for my birthday.

In my teens, I contributed to the eclectic fanzine Delusions of Grandeur, wrote several play-by-mail games (Darklands and NXS), and spent time as a columnist for Roleplayer Independent magazine.

Leaving university, I bundled up my game collection and took to working far more than playing. While I wrote a couple of pieces for Games, Games, Games (long-running small press ‘zine) and attended a few conventions, nothing more happened.

In 1999, I finished running Play-By-Mail games out of pure exhaustion. I got married the following year and discovered (or re-discovered) collectable card games, having dabbled in the early 90s. Several thousand Pokemon and Magic: The Gathering cards later, I rediscovered a bit of gaming mojo.

In the mid-Noughties, I stumbled across Allen Varney‘s project to re-launch PARANOIA. I offered my services, writing a couple of dozen pages in the new XP edition (which have also found their way into more recent editions). After that, I became part of the Traitor Recycling Studio – and participated in writing Crash Priority, Flashbacks, Stuff, Stuff 2, and Service Service, culminating with The Underplex, my first major solo writing project.

Later in the Noughties, I stumbled upon Arion Games‘ Graham Bottley, who was looking to revive Maelstrom, a popular paperback game of my youth, when Fighting Fantasy made its mark. I assisted with the writing of The Maelstrom Companion, a supplement to the original volume, before writing The Sward and The Stone, an adventure, and The Beggars Companion, a larger volume providing considerable detail on running a Tudor beggar character or beggar troupe.

Over the last 20 years, I have dabbled across a broad range of freelance projects:

In 2016, I started work on a game of my own, adapting the mechanics from The Black Hack to write The Cthulhu Hack, a simple and flexible game of Lovecraftian investigation. In 2023, I published the 2nd Edition, a considerably expanded full-colour edition of Cthulhu Hack, exploring new and darker angles of the Mythos.

Parallel with Cthulhu Hack, I developed The Dee Sanction, a game of espionage and dark magic against the backdrop of Elizabethan Europe.