Not PARANOIA

Upgrade Successful

Omega Complex has survived the move from one hosting solution to another… Blessed relief that it turned out to be relatively easy. I reckon I’m saving the really difficult migration work for when I’m in a really good mood…

And, for the time being, www.traitorrecycling.com is pointing at this time. It hasn’t exactly been busy over there of late.

UK Games Expo

Off to the UK Games Expo in Birmingham tomorrow. Should be a quick drive (less than 2 hours traffic permitting) and I can then have a snoop around the game stands to see what’s new.

Last time I was there, they had the new edition of Talisman (before Games Workshop gave it up to Fantasy Flight), my kids played Magic (and I even managed a quick draft), and I pottered around a spot. Played a game of Cthulhu Munchkin with Phil Masters (a very pleasant veteran of the RPG industry who is always very unassuming considering the incredible amount of stuff he has written over the years).

Hoping to see some new board games, check out who is down there representing Mongoose (to pump them for details on the new PARANOIA, maybe), and see what the 2nd hand dealers have to offer. Maybe a demo or two with the likes of Esdevium to pass the time?

Oh… and if you’re there yourself, I’ll be wearing a bright green hand-painted Cthulhu t-shirt – Fhtagn!

Dear Owner

I noticeded that your domain “omegacomplex.com” expires in a few weeks, which means that it is going to be publicly available soon. I’d like to buy this domain name before it expires.

I assume that you are not interested in keeping it for yourself.

Hmm… Does this person know something that I don’t? Very strange mail indeed, especially as they only offered me $60 for the domain name. Really not sure what anyone would want with Omega Complex…

I mean, except for all sorts of medicinal and health concerns, drug firms… Just those few dozen individuals, firms or multi-national consortiums.

Anyway… I have no plans of giving the domain name up. Well, not unless someone plans on making that dollar value more exciting.

Metamorphosis Alpha Complex

I attended Dragonmeet in London at the weekend. I had intended on meeting up with Graham Bottley of Arion Games – as I recently published ‘The Sward and The Stone‘ for the Maelstrom system, and hoped to promote it with him. However, Graham couldn’t make it in the end – pressures of the real world. So, I went along alone for a wander and a rummage.

Delays getting into London meant I missed the first round of scheduled games, and needing to leave by 5pm at the latest made it impossible for me to join the second wave of games. Annoying. So, instead I wandered around the various trade stands and took a look at what they had to offer. I had a look at Cold City and Hot War from the guys at Contested Ground on the Collective Endeavour stand, and got my copy of ‘Trail of Cthulhu’ signed by Ken Hite and Robin Law. I purchased a Security Clearance range of gem dice from Chessex and purchased an Explorer’s Edition of ‘Savage Worlds’ from Triple Ace Games.

I also had a chat with Matthew Sprange on the Mongoose stand. I glanced over the PARANOIA range available – including the brand new ‘Big Book of Bots‘ and noticed a lack of ‘The Underplex‘. I asked Matthew about it – and was relieved to find that it hadn’t been forgotten… they’d just sold out. I stood over a copy of the new ‘Dragon Warriors’ for a very long time, angonising over whether to pick up a copy… but, in the end I decided my original six book of the game would suffice for the time being! They’re hard to come by these days.

My final find for the day was picking up a game from the Bring and Buy stand. I found a copy of ‘Metamorphosis Alpha‘ – the hardback 4th edition – signed by James Ward and going for a very reasonable price. I had seen a copy at Game 2008, and the book got my attention because Jim Holloway had done all the interior art and the colour cover. I’m a sucker for Jim’s stuff. However, the parallels with PARANOIA don’t end at the artist. A ship in the depths of space runs into a cloaked asteroid filled with alien pirates essentially. The collision fills the ship with lethal radiation, killing the crew outside of stasis and sending a lot of the systems and robots haywire. When the Starship Warden starts to recover from the accident, first robots, then androids, and finally human crew emerge. The ship has been invaded and the effects of the radiation have caused mutations. You can’t tell whether the androids or robots have been effected by the disaster until they turn on you. The systems on the ship have security related to different coloured rings or individual working roles, so the players characters can’t necessarily get to where they need to go without a lot of potential danger. Danger, excitement, radiation, mad robots, infilitration by the enemy, hidden mutations… oh, and did I mention the core AI systems that should be in control of everything, but don’t work quite right anymore…

I’m looking forward to playing this game real soon!

The Sward and the Stone

Not PARANOIA… but, I surely get the opportunity to trumpet my own writing whenever I get something published, right?

In 1446, Wales perched on the precipice, faced with the prospect of a new rebellion by restless natives. Complacent English nobles, entrusted with expansive domains, stretch themselves all too thin, leaving stewards to run much of their lands and properties. In many instances, these stewards come from the local population, swayed by misplaced loyalties and the corrupting influence of power.

In the midst of this, a simple merchant requests the assistance of travellers in Swansea to drive, and provide escort, to a cartload of goods, bound for Pembroke. It seems a simple enough task, providing payment and transport for a couple of days on the road. However, how often do games present simple tasks that stay simple. Mixing legendary stones, agents of the Crown, bandits and stray sheep, ‘The Sward and The Stone’ is a new adventure for the classic ‘Maelstrom‘ role playing system.

You can download The Sward and the Stone now from Drive Thru Stuff and RPGNow. A 27-page adventure plus two maps, the booklet provides background, NPCs and a gazateer of the character’s route through the craggy, troubled landscape of south Wales in the mid-15th Century.