Omega Complex REBOOTING

With the release of the new edition of PARANOIA and supplementary materials, Omega Complex will be coming out of mothballs. The order has been placed, and the spirit is willing, so the time has come to set our sites in Year 214 and make amends for lost time and commendation… Continue reading Omega Complex REBOOTING

Don’t Go Outside

In my tenure aboard the Good Complex PARANOIA, I have a vague recollection that the first rule of PARANOIA Club was: Don’t take them Outside In practice, Alpha Complex should – indeed must – be seen to be believed. The Troubleshooters should grasp that Alpha Complex is home and The… Continue reading Don’t Go Outside

Lone Wolf: Simplicity & Nostalgia

I haven’t finished reading the Lone Wolf Adventure Game yet, but I’m more than halfway through. The game boils down into three books at heart, with various other components like pre-generated characters, tokens, combat tables and a randomiser. I have read the Book of Kai Legends, which contains two adventures.… Continue reading Lone Wolf: Simplicity & Nostalgia

PARANOIA Architecture

The Esther Koplowitz Foundation for children with Cerebral Palsy occupies a 1950s building in south-west Madrid. The architects of Hans Abaton met the challenge of extending the existing building in a particularly colourful way. For the mind tuned to dystopian role-playing, it looks like a thoroughly modern approach to multi-clearance… Continue reading PARANOIA Architecture

Character In Three Acts

I’m not generally one to engage in all-out acts of improvisation and storytelling; however it occurred to me at the weekend that a little bit of freeform play might assist with rounding out characters for our current Call of Cthulhu 7th edition campaign. I had an interesting session in my… Continue reading Character In Three Acts

Complex 214 – The Dee Sanction

I have a few upcoming conventions to prepare for, where I hope to get the chance to run a couple of Complex 214 games. One will be based around the dystopian future colony background I have already referenced in my game pitch post and elsewhere. The other will take me… Continue reading Complex 214 – The Dee Sanction

Complex 214 – Unethical Ends

Complex 214 character generation include three card-driven facets – Mutation, Secret Affiliation and Unethical Ends. I have been looking with some interest at the lattermost. Essentially, all characters have a purpose in their daily existence. Characters in Complex 214 could not describe themselves as competent in much at all. They… Continue reading Complex 214 – Unethical Ends

Selfish and Selfless Successes

When I discussed running Stealth Train at the weekend, I also mentioned Selfless and Selfish Successes. I just wanted to cover that topic in a little more detail. Essentially, I didn’t want success to be anything but. When you get the 7 needed for success, I didn’t want anyone to… Continue reading Selfish and Selfless Successes