Embrace the Ignorance

The most interesting (and frustrating) thing I have found about designing adventures for conventions comes down to lack of foresight about your players. You can’t account for the extent of the knowledge. In some games, this might mean that you run a game with which someone has considerable experience. In the hands of the wrong player this could be a real headache for the GM. However, my own experience had nothing to do with the game system. My opportunities for

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