Embrace the Ignorance

The most interesting (and frustrating) thing I have found about designing adventures for conventions comes down to lack of foresight about your players. You can’t account for the extent of the knowledge. In some games, this might mean that you run a game with which someone has considerable experience. In… Continue reading Embrace the Ignorance

Historical versus Time Travel

I have been preparing for gaming events later this year, which has included effort on both historical games for my own 214 system and consideration of adventures for TimeWatch, a GUMSHOE game. As the name hints, TimeWatch is a game about time travel, as yet unpublished, but due soon following… Continue reading Historical versus Time Travel

Complex Development 214

I’m running a game of Paranoia at the weekend, and to torture myself with extra work I’m messing around with a new system – which I’m currently calling the 214 System. Creating a Character Character generation involves selecting a Mutation, Secret Affiliation and Loyal Workers card – each of which… Continue reading Complex Development 214