Historical versus Time Travel

I have been preparing for gaming events later this year, which has included effort on both historical games for my own 214 system and consideration of adventures for TimeWatch, a GUMSHOE game. As the name hints, TimeWatch is a game about time travel, as yet unpublished, but due soon following a very successful Kickstarter last year. It might seem quite obvious, but a historical game and one about time travel have a degree of crossover. If you take a historical

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Forged in Shower Water

I don’t have any issue with the time consumed (or saved) by the business of taking a shower. I know that when I step in there, I’m going to take too long. It’s just a fact. However, it seems to take even longer these days since I realised the creative influence of a hot shower in getting my game and adventure development sorted. Not only has a shower served to resolve my issues with teamwork and associated mechanics for 214

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