Well, 2014 presents us with Paranoia‘s 30th anniversary, and the suggestion of something to look forward to. Seems like only yesterday that Paranoia XP appeared to celebrate the 20th anniversary, and I toiled amongst the Traitor Recycling Studio producing some rather interesting, exciting and dangerous supplements.
Alas, the various volumes produced a decade ago have now become rather hard to come by - requiring a root around the local game store or in the hallowed eaves of eBay. Not that’s acquired any great value (as of yet), just that you can’t currently pick them up without a root around.
As often happens, the world has moved on since Paranoia XP hit the shelves. Specifically, the face of gaming has continued to spin around and around. Yes, we still have some of the mainstays and a lot of classic – or renaissance – materials going around, but we have many threads of commonality going on that make many games a more collaborative experience. I’m not talking outright story games, but those where the gamemaster fiat balances against player agency. Read the rest of this entry »