Whatever Next

I have been mulling over what I plan to do next. Not immediately, by any measure, but soon. Right now, I have an adventure to write for ‘Outlive Outdead‘. I have a plan and a sketch of that adventure, but I need to get myself in the mood. Or, perhaps,… Continue reading Whatever Next

Average Antagonists

Just unearthed Jamie Wallis’s article on creatures in the Maelstrom role-playing game, a feature that Alexander Scott overlooked somewhat. Indeed, Maelstrom really leaves antagonists wide open for a Referee to consider, as it offers no particular advice whatsoever. You can, in practice, use the standard character generation system. An average… Continue reading Average Antagonists

Gabling Domerer – A Variant Beggar Living

The Gabling Domerer offers an additional variant Living for characters created for Maelstrom using The Beggars Companion. You can use this variant to expand the alternatives available for new characters, ‘developing’ characters, or designing non-player colour for your adventures. Gimmick: Fake mute, who may also fake deafness I have had frequent opportunities to… Continue reading Gabling Domerer – A Variant Beggar Living

Outlive Outdead Playtest – Session Report 1

I ran a session of Outlive Outdead last night using the adventure from the playtest materials. I distributed the pre-generated characters to the gathered players – five in total – and they opted for Julie, single mom, Alexei, ex-strip club owner, Michael, ex-local councillor, Jacob, ex-minor local league hockey player,… Continue reading Outlive Outdead Playtest – Session Report 1

Short and Sharp

I have spent a lot of time over the last couple of weeks structuring content. My work focussed on writing responses to some official questions for a work project. The process meant taking the question and breaking it down into components. Then, I had to take the component parts and… Continue reading Short and Sharp

Common Ground

I plan to adapt Maelstrom, a game nominally associated with tales of adventure in a historic setting, to run a science fiction scenario. I noted that the many and varied occupations, or livings, in the game bear resemblance to some of the many typical career paths seen in the sci-fi… Continue reading Common Ground